I need to add Normal map and fix its toon ramp. Since Stereoarts’ shader was compiled to cginc, it’s kinda difficult to modify it. On my earlier animation, I used modified Unity-chan shader. I’ve seen how Guilty Gear builds their 3D Anime style but I think it’s very very very long and complex (as always, my brain starts say “Ain’t nobody got time for that!”). ![]() Maybe I need to make modifications on shader just like how I modify Unity-Chan shader. I still need to fix its shader toon effect cause it looks breaking. I want to test out / render my anime technique on Unity. MEMEME Dance cover animated with 12FPS convert to 24FPS via virtualDub.Īh where i’ve been ?! Just came out from cave and decided to write an article on my blog. (^・ω・^ ) I don’t really know how to set up physics on PMX.
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